The second step is a very important step that I didn’t think about well enough in advance when developing the app.
What should people be able to do with your app? Soon you will think of the primary goal that you just visualized in Step 1. But now is the time to really think about what more you want the app to be able to do. For example, at Kunstchef I gradually found out that it is much better if the app can do more than just place paintings on the wall.
Imagine: someone has placed the painting on the wall and thinks it looks good. Then of course you want this person to be able to view this painting directly on the website and then purchase it. Or someone posted a painting using the Kunstchef app and would like to save it for later reference. Then of course you want this to be possible directly from the app.
Consider, for example, the divisibility of the creation. Someone has placed a painting on the wall with the app, but is not yet ready to buy the painting. How cool would it be if this person can share the painting via an Instagram Story to ask followers via an Instagram poll what they think about it.
All in all, a lot to think about beyond the primary functionality of your idea. The more clearly you have worked this out in advance, the better you can make the briefing, the cheaper and fasterwill become reality!
Step 3. The briefing
You clearly have in mind which functionality your app needs in addition to the primary functionality. Now you are going to put this on paper as clearly as possible, so that the person who develops your app knows exactly what the functionality will be used for.
Also note that not all phones have ground and wall recognition. So do you want everyone to be able to use your app? Then clearly state in the briefing what should be done if this functionality is not possible.
At we have done it in such a way that for models that do not have this recognition (lack of a Lidar Sensor in the phone), the painting is always placed three meters in front of the person, separate from the wall. In this way, people can still see the painting on the wall and examine the correct format.
Step 4. Who makes the app
Your augmented reality idea is now really starting to take shape. So now it’s important to move on to the next step: who makes your app and what is your available budget? When finding the right app developer, many options are possible. From my experience, the most important thing is to find someone you trust. You may have to share certain confidential things with this person.
At Kunstchef, for example, we wanted to use the source files of our digital art to get the highest possible quality in the app. But do you really want to share this with a developer you don’t know Board Members Email List personally? In any case, something to think about well in advance!
You may not have any idea in advance about the costs of having an augmented reality app made. It is important to consider the following: the more functionality you want personalized to your own style, the more expensive your project will be.
At Kunstchef, we worked with a developer who uses Unity AR’s augmented reality. This included almost every functionality that is now used in the app as ‘out-of-the-box’. This put a lot of pressure on the price. In addition, I decided to make a call to UpWork, where I had posted the briefing during the search for a developer.
The app was created from scratch to what it is today in a span of two weeks and the total cost of this project was only $800! Finding the right developer for your project is very important. In any case, talk to several developers before making your choice. This way you can compare which developer best suits your needs.